03/23/2018 06:30:48
18AP
57HP
REFRESHiSpyWIKISKILLSCONTACTSSETTINGSLOGOUT
Stand upExit Fort Creedy armoury
Peppardville (wiki, DSS, Scourge) [79,48]

19 zombies

Scourge target: Fort Creedy storehouse [79,47] (1N)

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Peppardville
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You are inside Fort Creedy armoury, a small grid of concrete tunnels running under the military base. The majority of its shelves and lockers have been cleared. The building has fallen into ruin, and with the lights out, you can hardly see anything. The building's doors have been left wide open.

There is a mob of nineteen other zombies here, six of them from your horde. You recognise The Cool Ghoul, Blazak, a rotting kitten, Gogmogog, Durumana, NewbieCube, ZombieFcs, CaptainFowl, Ben McLeland, Robin Red, rich c, Adrock Thurston, Multiple Man, Prestidigitation, TrevorTheHorse, Diyu, Z0MB0N1 and Maksimo amongst them.

Since your last turn:

  • You heard a low groaning from very close by. (7 hours and 33 minutes ago) ...and again.
  • A zombie dragged 20m813 out of the building. (6 hours and 14 minutes ago)
  • A flare was fired 9 blocks to the west and 11 blocks to the south. (5 hours and 42 minutes ago)
  • A zombie dragged porchini out of the building. (5 hours and 11 minutes ago)
  • A zombie killed Louis Westford. (4 hours and 35 minutes ago)
  • A zombie ransacked the building. (4 hours and 20 minutes ago)
  • A zombie ruined the building. (4 hours and 20 minutes ago)
  • The lights went out in Fort Creedy barracks. (3 hours and 55 minutes ago) ...and again. (3 hours and 54 minutes ago)
  • Logan Mortis revivified a zombie. (3 hours and 45 minutes ago)
  • The lights went out in Fort Creedy vehicle depot. (2 hours and 9 minutes ago)
  • Axel King rose from the dead as a zombie. (47 minutes ago)

Possible actions:

 

  with 

As a zombie, you are unable to use the objects you are carrying.

(0 AP)